Scathing Accuracy

Fuck you. Go to jail.

Case File 9

Case File 9

20 May 2009
S.A. Renegade

Heartbeat of the Dragon

You get this case from the Shin Sekai owner during chapter 6. You need to hand over a Cursed Plate to complete this case. To get it, you have to complete the Just Gimme a Demon case. In exchange you'll receive a Pentagram.

Looking For A Rare Book

You get this from the Shin Sekai owner during chapter 5, but you won't be able to complete it until chapter 6 when you get the I Can't Contain It case. Just hand over the cultural theory book you get from that case and it's done.

Low On Stock (4)

You get this from the owner of restaurant Ryugu during chapter 6. You won't be able to complete it until you have access to the Akarana Corridor. Cretan Goddesses are dropped by Shoutens there. Alternatively, you can complete the World of Plants (3) case to get them.

Missing A Few Screws

Rasputin wants you to find 7 rusted screws for him. This case is a bit of a hassle, but it's not terribly hard. You will find one of the rusted screws by completing the Ghost Driver case. The rest of them you can find by using a demon who knows the Finders Keepers ability and running around near the detective agency, near Shin Sekai, and inside the catholic church. The odds of picking up a Rusted Screw are about 50% so it shouldn't take TOO long to get them. For this case you get 2 Volt Golds.

Request For Gems (5)

As usual, you get this case by negotiating with demons. WHAT? This guy wants EIGHT rubies? You have got to be shitting me. Still, the Moon Chip is a good reward. The best way to get rubies is to just do the Uneasy Alliance case over and over.

Demons for Science! (3)

Victor wants a Mada with 40 St. You get this from the Shin Sekai owner during chapter 6. Obviously, first you'll have to create a Mada. As always, there are many ways to make it, though you'll probably want to use elements to rank up a Pyro order demon at some point. For example, you can get a Wind Hitokotonusi at B333 of the confinement chamber after completing Golden UFO, and fuse it with an Arachne from the Great Summoner's Hall in chapter 6 to make a Vritra, then rank it up twice with two Flaemis. Or you can get a Basilisk from many places and fuse it with a Mikaboshi to get a Kagutsuchi and then just rank it up once with a Flaemis.

Mada doesn't come out of the box with 40 St though, only around 35, so you'll have to fuse him a couple times with some Ara Mitamas to boost his St. To make an Ara Mitama you need to fuse an Aeros with an Aquans.

For this you get a Soma. A good reward, but remember that you can only carry one of these at a time.

Ukemochi

You get this case through demon negotiation. Personally I got it from a Fury Ikusa at the Training Hall B6. This case is one of those "what?" cases. All you have to do is take it, then go to the Ishigami Inari shrine and talk to the Inari there. It'll give you the Uka Talisman and the case will be closed. What indeed. With the Uka Talisman, if you talk to the Inari Statue and give it 300 yen it will let you sample some of its "cooking" which is actually just a random item. Among the ones I've gotten from it include

-Life Stones (common as all shit. I'm talkin' like 80% here)
-Frost Steels (too damn common)
-Pagan Gold (pretty rare)
-Dainty Snack (uncommon)
-Ma Incense (way too fucking rare)

But seriously this thing is a scam. Don't waste your hard-earned dough here.

Fake Raidou Sighted!

You get this case from the herald if you talk to her during chapter 6.

Woah, 3 Beads o' Life for this? Damn good reward. Let's do it. Get over to Waden One at Sakuradayama.

Oh, turns out it's Raido. Well, I guess we'll be returning the favor from Devil Summoner 1 and sending him back to his own dimension. But before we can do that, Mara appears. Again. Pfft. We owned his face 35 levels ago and he thinks he has a chance now? Don't make me laugh. Gouto makes a big deal out of it anyway though.

---Boss: Pagan Mara---
My level: 68

Actually Mara can still kill you if you're not careful. Plus, this time he comes with reinforcements and not the type you can ignore. They include a strong Lamia who knows Tempest, an Arachne who uses Ziodyne and Rakukajaon, and a Lilith.

Mara is frail to fire and his most dangerous attacks are physical so Pyro Mada is almost tailor made to fight him, and Lilith would be even better if you can get some fire attacks on her since she's less susceptible to Mara's Marin-Karin.

Since Mara will always try to go after you, try to position yourself so that his rush hits Lilith/Mada instead of the other demon (unless the other demon is also immune to phys!). Have the phys immune demon pelt him with Hellfire or Fire Breath repeatedly, and meanwhile have the other demon use the spell the minion is weak to to keep it locked down and out of action. Lamia is frail to wind, and both Lilith and Arachne are frail to ice. As long as you stay near your phys immune demon and block Mara's rushes, the constant Hellfires should kill him in no time flat before the timer's up.

---

After the fight, you'll need to go to the Shinoda shrine to get the Amatsu Kanagi and perform the ritual of sending. Once the herald has given you the item, go to Dark Tsukudo-Cho and approach the Ushigome-Gaeri bridge to trigger the cutscene and send Raido back to his dimension. Before he leaves he says he'll have tea cakes ready for you if you ever go to his dimension (...tea cakes?). You can tell him you've had enough, but I told him it was cool.

Case closed and 3 beads of Life!

Return of the Dead

Alright, all of Tsunatsugu's cases have led up to this. Take the case and talk to Tsunatsugu at Kasumidai. He tells you that the source of the disturbance is to the east of the capital. Hwell. Even before he said that I KNEW where it was. The lone telephone booth standing on that little island in the east. Haha! I just KNEW there was no way that place was just a waste of space in this game! Holy shit though, they want us to punch in the passcode from the first game? How the HELL am I supposed to remember that? Luckily, I use Trillian and that keeps a log of every single conversation I have, so finding the code was simply a matter of searching for phonebooth. Aaaaand the code doesn't work. Fuck me. I guess they changed it.

Go back to Kasumidai and talk to Tsunatsugu. He tells us that the army did indeed change the code. Damn! It would've been hardcore if they had used the same code. Anyway, Tsunatsugu says he'll look into it. Go read Sadakichi's mind now. Apparently he doesn't know it either, but he says he has a clue: SG EIO. He also clues you in that it might make use of 1337 speak.

Go back to Tsunatsugu and talk to him again. He tells you that the password doesn't use 4 or 9. And that no numbers are used twice.

Go back and read Sadakichi's mind again. This time he tells you that the sum of the first two digits is 10. The sum of the seventh and eighth digit is also 10. JESUS CHRIST YOU GUYS! Get your fucking act together!

Hokay, let's try to solve this. Since 4 and 9 aren't used, no numbers are used twice, and the code has 8 digits, that means we need to use every number. Let's look at SG EIO. That translates to 56 310. Where do we put that in? We can't put the 56 in the beginning because that doesn't add up to 10. We can't put it in the second and third place because then the first digit would have to be 5, a repeat. Similarly, we can't put it in the last two places because that also doesn't add to 10, and we can't put it in the 6th and 7th place because then the last number would have to be 4, which isn't used. We can't put it in the 3rd and 4th place because then we'd have to put the 310 in the 5th, 6th and 7th place, which would mean the last digit would have to be 10, an impossibility because that's two digits.

That leaves us with only one place to put the 56: in the 5th and 6th spot. Next, where do we place the 310? We can't place it to the right of the 56 because it won't fit, which means we have to place it to the left. It can't be all the way to the left because 3 and 1 don't add up to 10. That means we'll have to place it in the 2nd, 3rd, and 4th spots. Now, we've got most of it figured out. Since the second digit is 3, that means that the first one will have to be 7 so that they add up to 10. Now only the last two digits are left. And what do you know, the only numbers we haven't used are 2 and 8, which add up to 10. That means the last two digits are either 28 or 82. First let's try with 28. Oh well whaddya know, it worked! The phone booth is now activated.

If you don't want to make sense of my messy logic, the code is 73105628. When you're ready, take the elevator down to the shipyard. You'll be greeted by some Yomi-Kugutsu. And also a... an... Oukuninushi? Not impressive.

I love how when he says your killing Mot will put a delay in their plans one of the options is to say "Too bad." Haha, that would be my response to pretty much everything. Anyway, apparently this guy is a friend of Sukuna-hikona from Devil Summoner 1 and he's pretty pissed. We got a fight on our hands.

---Boss: Tokoyogami Oukuninushi---
My level: 79

Before you get to fight Oukuninushi, you'll first have to take care of his posse. First, you'll have to dispatch the 3 Yomi-Kugutsu from before. We've already killed these guys, and now we're much stronger than before, so it'll be even less of a problem than it used to be. Remember that they're frail to ice, so use Cocytus, Glacial Blast or Mabufudyne to wreck them. Frost Killer also works very well. Remember to go for the one with the gun first, since that one can attack you from offscreen and that's annoying.

Once you've killed those, you'll next face a Gashadokuro and an Ichimokuren. WEAK. A single Tempest will kill Gashadokuro, as a single Thunderbolt will end Ichimokuren.

Next, you'll face Abihiko and Nagasunehiko. Again, low level demons who don't stand any kind of chance. Abihiko is frail to ice, while his brother is frail to fire.

After those guys, you'll have to kill a Hitokotonusi and a Mishaguji. MAN, what is this, some kinda pussy party? What's up with all these weaksauces stinkin' it up. Hitokotonusi's frail to fire and I don't remember what Mishaguji's weak to. Just hit him with a stick or some'n and he'll die. The only bad thing about him is that his physical attacks may stun you for about 2 seconds, which is a little annoying.

Now we finally get to fight Oukuninushi. His attacks are reasonably strong, but terribly slow and inaccurate. As long as you're not sitting directly in front of him you're safe. He's frail to electricity, so try to hit him with some thunderbolts. Go ahead and use other spells on him though because he takes huge damage from pretty much everything else.

A good strategy to use is to just block his attack while your demons are casting their spells, then combo him after you've blocked. This will make it so that he's likely to go into frail stun when thunderbolt hits him. Once he does, command your demons to keep using their spells on him rather than strikes to kill him super quick.

---

Afterwards, go back to Kasumidai and talk to Tsunatsugu to receive your reward. Onigiri, a shitty sword. Bleh.

Fallen Dragon

Alright, this is the big one. Lucifer is waiting for you at Ishigami-Cho. The case file says he's giving it to me because I've already lived my life once while keepin' it real. Which leads me to believe you can only get this case during your second playthrough. In any case, let's go.

Lucifer likes honesty. Heh. Just like me. He wants to fight us again. According to him, we may serve as a spark for his own reason. I wonder what that reason is...

---Boss: Prince of Darkness Lucifer---
My level: 52

This time around Lucifer will be playing slightly more seriously. But only slightly. The fight still feels like he's going easy on us. Unlike the last time, you will only be fighting him, and you'll have to completely deplete his HP. Lucifer doesn't have any weaknesses but he seems to take the most damage from ice attacks, so bring in demons with the strongest ice skills you have. Glacial Blast is really nice as it does over 100 damage to him. So is Bufudyne since it does about 70 damage to him for less MAG than glacial blast. I imagine Mabufudyne would also be great. Also make sure you bring in Makakaja and Tarukaja. Rakukaja isn't necessary. If you can bring in demons who drain fire and mind that would also help.

This time around Lucifer will use a wider variety of attacks. As soon as the fight starts cast both Makakaja and Tarukaja. Set both your demons to use their strongest ice attacks, run towards Lucifer and begin using your sword combos on him. He will invariably start the fight by casting his crack version of Maragidyne. The start up is very long, he has to very slowly lean forward before he casts it so you can get in 2 full combos before you have to block. If you have demons who drain fire, don't hide them and let them them absorb it for a little MAG.

After every Maragidyne, stay on your toes because there's a good chance that he'll use Evil Gleam as a follow up. This attack is VERY fast, will hit you for over 300 damage and has a chance of charming. If you're in the middle of a combo when he uses it chances are you won't be able to block in time since it's so fast. So after every Maragidyne don't go balls out on the combos. You can hit him a little bit but leave some room to block in case he uses Evil Gleam.

After he's used Maragidyne, the second time he leans forward will be to use King's Yell, a very powerful attack that can also confuse you. You do NOT want to get hit by this, so when you see him lean forward the second time, hide your demons and roll backwards away from him. After he uses it, stay away because King's Yell remains on the arena for a long time, and if you approach the area where it fell you'll take the attack even if you had avoided it previously. In fact, even after it's disappeared don't jump the gun. Wait a second before going back in because I've still gotten hit by it for being too fast.

While you're waiting for King's Yell to disappear, Lucifer may use one of two attacks: Evil Gleam, or Roughhouse. If you see that he's using Evil Gleam (you'll know because it'll show up as a message a split second before it appears), block. If he uses Roughhouse you need to roll away from the blue ball that appears before it bursts. Roughhouse is unblockable so the only way to avoid damage is to get away. Be careful with your demons because even when you're completely out of the bubble, your demons may lag behind and still get hit by it.

After King's Yell disappears Lucifer may continue using Roughhouse a few times. During this time you should keep damaging him. I recommend going from one side to the other. For example, stay on the right side while damaging him, then when Roughhouse appears, roll all the way to the left side and keep damaging him there, then when the next Roughhouse appears, roll back to the right side, etc. If you see him lean forward a third time, that means Maragidyne is coming.

After you've dealt some damage and some time has passed, Lucifer will transform into his Morning Star version. Otherwise known as his Pyro version. Otherwise known as his Helel version. In this form he's ridiculously weak and vulnerable and will just let you beat up on him without retaliating. Make your demons assault him with their strongest ice attacks while you combo him. Not only will you cause an absurd amount of damage, but you'll also gain a lot of MAG. After about 10 seconds or so, he'll transform back into his badass version and the fight will continue normally. Throughout the fight after some intervals he'll keep transforming to a fro from these two versions. I can only assume so as to give you more of a chance since he's such a nice guy.

Keep attacking him with your strongest attacks, if your MAG runs out, don't worry. Just keep damaging him with strikes and you'll have a chance to replenish some when he transforms into Helel.

Once he's down to about half HP, his behavior will slightly change. For one, he will stop casting Maragidyne outright and just use King's Yell every time. So once you've brought him down to half, make sure to hide your demons and roll away EVERY single time he leans forward. Secondly, he'll start using Petra Eye. A very fast and dangerous attack that can turn you to stone. Lucifer's movement when he uses Petra Eye is similar to Roughhouse, so you need to stay on your toes. When you see him move his hand and laugh, QUICKLY roll away and hide your demons. Petra Eye is unblockable and unlike Roughhouse basically hits on the first frame when it appears, so you need to be fast.

It's important that you constantly deal a lot of damage to him, because after he's down to 1/3 HP, if you're being too slow he'll start healing himself for 1500 with Diarama, and this will make the fight much longer and harder than it has to be.

---

After the fight, Lucifer will reward you with the second item from his bag of temptation. AW HEYLL NAW. If I had known he'd give us both eventually I would've chosen the healing bell first. Bah. Grumblecakes.

Previous: Case File 8 | Next: Case File 10

Table of Contents

Reviews

Guides

Bloge

Blogé

Haikus