
We are DEFINITELY not afraid of the fucking POLICE right now.
Case File 8
20 May 2009
S.A. Renegade
Don't Try this at home (3)
You kiddin' me? Yet another case where you can buy the item off Konnou-Ya. Nothin' else to it. And the reward is equally as lame.
Gift from Uranus
Man okay this case is retarded. I had no idea how to get the Uranus Stone and then out of nowhere Mikaboshi gives it to me as a level up gift. It's like man why you even got to do a thing. If you don't wanna do that though, you can eventually get one in chapter 5 once you have the Great Kohryu. It's in the island east of Ginza-Cho.
Photog Needed (4)
You get this one from the Shin Sekai owner. If you took the picture when I told you, you should already have it by the time you get this case. If not, just go to the Ishigami Inari shrine and take the photo from the bottom center of the area.
I Can't Contain It
You get this from the herald of Yatagarasu during chapter 6. Crowley wants an amulet, and chances are you already have one by the time you get this case. If not, you just need to complete Request for Gems (4) to get it. As a reward, you obtain the Cultural Theory book.
Demon Wanted (3)
This one ain't too easy. You need to be at least level 59 to create a Kagutsuchi, so you likely won't be able to complete it when you get the case. Once you are 59, though, the first step is to make a Vritra. You probably already have access to the dark realms by the time you're level 59, so you can go to Dark Kasumidai or something and capture a Cerberus there. Then it's just a matter of ranking him up. Create an Element Flaemis by fusing together two other pyro order demons and then fuse the cerberus with the flaemis to get a Muspell, then create a second flaemis and fuse it with Muspell to get Vritra. Once you have Vritra, you'll have to level him twice until he learns Hellfire because that's the skill Yatagarasu is demanding. Once he learns it, create a THIRD flaemis and fuse it with Vritra to form Kagutsuchi. Make sure he inherits Hellfire. Then just hand it over to complete the case and receive your extra tube.
An Uneasy Alliance
Dang but this one's a hassle. The reward is good though. Well, first we need a demon who can learn Vengeance Seal. That's Cerberus. Go to B6 of the training hall (that's the deepest you can go when you get this case) and grab a Volt Nue and a Fury Ikusa. Fuse these two to make a Throne. Then fuse this Throne with a Flaemis or an Aeros to make a Cerberus. You can create Flaemis by fusing two pyro order demons. Aeros with two wind order demons.
Once you have Cerberus, max out its loyalty and this will make him learn Vengeance Seal. We're almost there! The next part is easy: go to B1 of the training hall and capture a Preta. Then just fuse this Preta with your Cerberus to create a Feng Huang with Vengeance Seal. Give it to the guy to receive 3 rubies! Not bad at all.
National Secrets
Aright, first off, grab a Raja Naga from the Ishigami Tunnel. Then grab a Pagan Jorougumo from B6 of the training hall (that's the lowest you can go when you get this case). Fuse them together to form a Triglav. I think that's the closest you can get with the demons you have access to at this point. Next we'll have to bump this up to an Atavaka. Create an Erthys by fusing two fury order demons, then fuse this Erthys with the Triglav to make a Rakshasa. Then create another Erthys and fuse it with Rakshasa to get Atavaka. Then just hand it over to the guy. There's no need to do anything else since Atavaka already comes with the required Vi. Oh and by the way, he asks for an Atavaka whose Vi is higher than 25, but that's not true. He will still accept one with 25. For this you get 4 skill silvers.
The Seal of Death
You get this if you talk to Lucifer at the catholic church during chapter 6.
Alright, time to fight the final horseman for Lucifer. He was tough the last time we fought him, but now we should be powerful enough to dispatch him without much trouble right? Go to the catholic church as usual and approach the altar to trigger the battle.
---Boss: Fiend Pale Rider---
My level: 67
Actually he's still pretty damn tough if you don't bring in proper demons. First and foremost you want a demon who is immune to phys, and preferably also to death. The best one you can bring in at this point is probably Pagan Lilith. However Mada will also work, and Nebiros as well. Note that if you decide to use a demon like Mada who is only immune to phys but not to death, you'll need to heal it throughout the fight with items whenever he gets hit by Summon Undead. In which case you will have to hope he doesn't get Can't Use Items on Luck Roulette of the Dragon.
You need to beat Pale Rider in under 5 minutes this time, but since we're so powerful now and basically dealing 500 damager Hellfire, this won't be a problem. What will still be a problem is MAG. I actually don't recommend using your strongest spells for this fight (Hellfire, Thunderbolt, Cocytus, Tempest) because, although they deal the most damage, they're not the most cost efficient. If you use these spells, you WILL run out of MAG before the last Pale Rider is dead. Therefore, I'm going to recommend using dyne tier spells. These deal very good damage, though not on par with the strongest spells, but cost significantly less MAG. Oh and by the way, Makakaja is NECESSARY.
The fight will be similar to the last time you fought Pale Rider, except now his attacks aren't particularly dangerous anymore. Honestly, the only threat in this fight is running out of MAG. This is why having a demon who can absorb death is so nice. But even if you don't, here are some tips to avoid running out: if you're using single target dyne spells, it's best to set your demon to strike and use the spell manually to make sure it doesn't miss. Demons are pretty stupid so they will constantly stay one step behind Pale Rider if you leave them to their own devices. If you're using area of effect dyne spells, you can set them to repeat, but you'll have to hide them to keep them from using them, and unhide them with good timing right before Pale Rider teleports in so that they can finish casting it before Pale Rider teleports back out.
Further, remember that at 3/4 and at 1/2 health Pale Rider will give you a lot of MAG. By the time you get him down to 3/4, chances are your MAG will be at 4/5 but it will go back up to full. Be careful once he summons his first clone though, because getting him to 1/2 health will only take one or two spells. What this means is that your MAG will barely have been used and he will give you a huge amount for nothing. To avoid this, make sure you attack his CLONE a little bit instead of the original so that the MAG he gives you once you get him down to 1/2 doesn't go to waste.
Once there are 3 Pale Riders running around, their dynamics change a little. For one, Summon Undead will go straight for you instead of your demon (though they will still hit him if he's in their path). More importantly, every once in a while, you'll see that one Pale Rider will just stand in one place for a long time not doing anything at all. If you catch one doing this, immediately make your demon assault him with his spells repeatedly. You can rack up damage fast this way.
You won't be attacking at all throughout this. Just let your demon do the killing and babysit him. Since we're so high level now, you can just block Pale Rider's attacks all day without worrying about the block damage, unlike the last time we fought him. If a Pale Rider corners you, he will start striking you repeatedly up to like 20 times. This used to be a problem, but now it actually works to your advantage because the block damage isn't anything special, and it keeps him in place for a long time, perfectly setting him up to get owned by your demon from behind.
If you're careful with your MAG usage, you should be able to kill all 3 Pale Riders before it completely runs dry.
---
As a reward, you obtain the Mortal Seal.
The Prince of Darkness
You get this case from Tsunatsugu during chapter 6.
Ok, this case doesn't tell us where to go at all! If you talk to Tsunatsugu though, he says the entire military hasn't found the place. It's supposed to be a sacred place not connected to the Yatagarasu. Oh. Well that's easy then. The Catholic Church. If you go there and talk to Lucifer, he will confirm that that is the correct place.
Walk up to the altar, and use a volt order demon's inspect ability. Check the spot that comes up to find the basement, and get attacked by the "dark prince" and his posse.
---Boss: Pagan Mot-
My level: 68
Mot is actually pretty weak. But before you get to fight him you'll have to kill off his army. It'll start by sending out waves of 2 zombie ladies and 1 Ukobach. All of these guys are easily dispatched with area dyne spells, but try to hit them with the one they're frail to and combo them before they die so you don't run out of MAG before Mot appears. Zombie Ladies are frail to fire and Ukobachs are frail to both ice and elec.
After a few of those you'll get waves of Gozuki, Mezuki and Selket. Gozuki and Mezuki are only frail to death, so ideally you should use Pagan Killer on them, if not, Mudo. If you don't have any death attacks just kill them and get your mag by using wind attacks on Selket.
After a few of those you'll get a group of 5 Ikusa. These guys are pretty annoying with their highly disruptive attacks, so use Maziodyne to stun most of them, then get the stranglers.
Before they're all dead though, Mot will finally appear. Once he does, you can either go after him or finish off the remaining Ikusa. It's up to you. Mot is frail to electricity, so hit him with Thunderbolt or Shockwave. He takes huge damage from these so he won't last long. He likes to use Megido, but the move takes so long to go off it's too easy to avoid. And even if it does hit you, it won't deal much damage. Other than that he'll also use a Rush and a strike, which aren't dangerous either. Just kill him!
---
Case closed! As a reward you get a Raikiri.
7th Trumpet, Eternal King
Check case file 8, and you'll find this one tucked in there. Looks like another one from our good friend. According to the blonde young man, he's giving me this case because I've once lived my life keepin' it real. This leads me to believe that you can only get this case once you're on your second playthrough.
In any case, take the case and head over to Mannen-Cho. The place he's waiting for us is obvious if you think about it. It's the abandoned temple. Talk to him.
... He wants to do battle with us?! This is getting good! He teleports you to the final dungeon of Devil Summoner 1, and shows his true form to us. Hmm. So it's you. I had a feeling.
Lucifer takes us to a place reminiscent of where we fought him in Nocturne, and it's on. Now, at first you might be thinking "How the HELL am I supposed to beat Lucifer himself this early in the game?" But don't worry, it's not like that. As always, Lucifer is a nice guy. He knows we're not yet at our full potential, so he's gonna go real easy on us. He's only testing the waters. This fight is entirely doable, so cast those doubts away! Still, you're going to be fighting 4 enemies back to back, with no healing in between, so don't let your guard down. If you want to get out of this fight without using too many items, it's gonna take a tiny bit of preparation.
First off, I recommend you fuse a Thoth who knows at least a fire skill such as Maragi or Agirati. The cool thing about Thoth is that he absorbs all of the elements except death and phys. This makes him very valuable for this string of fights, since your MAG won't get healed at all. If you can get Diarama on this Thoth, it would be nice as well. Also, if you can level him twice and learn Makakaja, that'd help tremendously. If you have Makakaja on another demon, that works too.
Next, have a demon who knows Mazio or Ziorati but isn't instantly killed by physical attacks like Thoth. Preferably this demon also drains ice. I went with Alraune. If you can get diarama on this demon too, that's nice.
As soon as the fight starts, cast makakaja on your party, then remove one of your demons and leave only Thoth in your party.
---Boss: Pagan Mara---
My level: 32
This is the first demon Lucifer will pit you against. Mara only has three attacks: Rush, Marin-Karin, and Cursed Emission. I don't even know what Cursed Emission does since I've never been hit by it, and neither should you. If it's anything like Mikazuchi's cursed emission in Devil Summoner 1, it paralyzes you. But it's way too slow to pose a threat. Just run away or roll away a couple times and it won't get to you.
Mara's most dangerous attack by far is his rush. This can actually instantly kill you if you're not careful. And Thoth? It'll kill his dogs and his babies. Fortunately, Mara ONLY concentrates on you. And this is what we will be exploiting throughout the fight. Always position yourself away from Thoth so that Mara can rush you without hitting him. You should ALWAYS be blocking right before he hits you with the rush. It'll do about 50 damage to you, which isn't anything to scoff at, but it's fine. The good thing is that while Mara is hitting you, he leaves Thoth free to continually pelt him with Agirati, which he is frail to. And whenever he decides to use Marin-Karin? Thoth drains that.
So that's the extent of the strategy for this guy. Keep away from Thoth, let Mara rush you while you block, and let Thoth hit him with Agirati while he does so, hopefully frail stunning him. If he does, make sure to combo him to get back some MAG because this fight will really drain you. Otherwise though, I don't really recommend trying to hit him when he's not stunned since his rush is so dangerous. Overall, Mara seems to be quite resistant to frail stun, but he should still fall into it every now and then.
Theoretically, you shouldn't have to heal at all in this fight, EVEN taking the block damage from Mara's rush every time.
After you've killed him, immediately switch to your demon who knows Mazio or Ziorati and hopefully drains ice. Like I said, I chose Alraune for this.
---Boss: Frost Arioch---
This guy is pretty strong, and is gonna take a while to kill, but thankfully he doesn't have any attacks that instantly kill you. If you do things right, he'll be a blessing to you in that you can completely refill your MAG draining from him. Set Alraune to using Mazio/Ziorati, but in this fight, you'll be doing a lot more babysitting to keep her from getting killed compared to the last fight.
Arioch is frail to elec, but normally he is really resistant to being frail stunned. But there's a way to get him into stun every time. Read on.
Arioch has 4 attacks. He has Winged Fury, in which he'll throw your sword at you like a boomerang. While this attack won't kill you in one shot even if you don't block it, it's still not a good idea to get hit by it. Whenever you hear Arioch do his little groan, hide your demon and block, just in case it's this attack that's coming. Remember how I said there's a way to frail stun him every time? Well, this is your best chance at doing so. RIGHT after you block Winged Fury (and it's not coming back to hit you in the back of the head), immediately unhide Alraune so that she begins casting Mazio or Ziorati, and while she's in the middle of casting, run up to Arioch and combo him with your sword. He's VERY vulnerable right after his Winged Fury, and if you do it correctly, your sword strikes should cause him to flinch for a second. This flinch causes him to be 100% likely to go into stun if Mazio hits him, and conveniently enough, Alraune should be about done casting it by this time. Combo him and steal his MAG.
Once he comes out of stun though, watch out. He's likely to counter with his 2 hit strike combo. Hide your demon and roll away or just block it. The good news is that the cue for this strike is fairly obvious. What I recommend doing here is to run behind him, while letting your demon keep hitting him with Mazio from the front. As soon as you see him about to initiate his strike, quickly press L2 to call your demon. If done correctly, the demon should now be behind him, safe from damage, and free to cast Mazio again while Arioch finishes his combo animation. As soon as he does, run around back to the other side, and if he uses the strike on your demon again, repeat the same process.
Arioch also uses Tetrakarn to render your physical attacks completely ineffective. This is a really annoying move since it keeps you from being able to use the 100% foolproof way of frail stunning him until Tetrakarn runs out. Not much you can do though. When he casts it, you'll just have to wait it out and let your demon keep using Mazio, hopefully frail stunning him without your help at least a few times.
Finally, Arioch may also use Glacial Blast. The cue is also his groan, but the difference seems to be that he'll take longer to initiate Glacial Blast compared to Winged Fury. Remember that Glacial Blast travels in a straight line, so to avoid it just run circles around him. If your demon drains ice, don't hide it! Let it get hit by Glacial Blast and replenish some MAG, not to mention hit Arioch with some Mazios while he's finishing the glacial blast animation. For added effect, if you managed to avoid it by running circles around him, go in and start comboing him yourself while he's still using Glacial Blast. There are some chances that he'll be stunned by Mazio if you do this.
By the time you kill him your MAG should be looking pretty good! But we're not quite done yet. In the next interlude, Lucifer will say he's got a present for you. He's being sarcastic. His present is Evil Gleam, an unavoidable attack. Block to minimize its damage. Next, you'll be fighting the famous Beelzebub. Switch back to Thoth for this fight.
---Boss: Pagan Beelzebub---
Beelzebub has no weaknesses, but he takes pretty good damage from Agirati anyway. This will be your main mode of damage. This also means that the only way to get MAG in this fight is to drain his moves. Beelzebub has 4 attacks: Thunderbolt, Megido, Mamudoon and strike. Thoth can only absorb thunderbolt. All the other attacks kill him. Theoretically, you could also use a demon who absorbs death to absorb his Mamudoon and get MAG that way. But absorbing his Thunderbolt is better. Why? For one thing, he uses Thunderbolt FAR more often than Mamudoon. Secondly, the start up on Mamudoon is huge, making it easily avoidable, while Thunderbolt can damage you from the moment it appears on screen.
In any case, throughout this fight, you will not touch Beelzebub at all. That's right. I recommend you just hang back, blocking, and concentrate ONLY on babysitting Thoth to make sure he doesn't die and kill Beelzebub solely with Agirati. So here's what you have to do: set Thoth to using Agirati. He will likely teleport right in front of Beelzebub to cast it every time. This is fine, but you have to be on your toes and watch carefully what Beelzebub does. You must NOT let Thoth get hit by Beelzebub's strike, as it will end him in one shot. Fortunately, the startup for Beelzebub's strike is fairly obvious. If he starts moving as if beginning an animation and makes no sound, that means he's about to strike. Immediately call Thoth back to your side to avoid it. On the other hand, if he starts an animation but you hear his little groan that means he's about to use any of his other attacks. Leave Thoth where he is and let him finish casting Agirati. If Beelzebub casts Thunderbolt (which has a VERY tiny startup), that's great! It gets absorbed and that's more MAG for you. If he uses Megido or Mamudoon, that's also fine because these moves have such a huge startup that you can safely let Thoth finish casting Agirati and call him back to your side and avoid damage every time.
That's the entire strategy. If you do this, you should never be in any danger yourself and thus there'll be no need to heal. By the time Beelzebub is dead, you'll have used up most of your MAG, but that's fine.
---Boss: Prince of Darkness Lucifer---
Now you'll go up against Lucifer himself. But don't worry. Like I said, Lucifer is a good guy. He knows we're not yet at our full potential, so he'll be going really easy on us. He will only use two attacks, alternating between them with no variation at all, and we'll only have to take his HP down to 3/4. Easy. He will first use Maragidyne. This is great, because Thoth will drain it for some much-needed MAG. You will have to block it though, because it's unavoidable. Then, he will use Roughhouse. This is an unblockable attack that causes a blue sphere to appear near you for a few seconds, and then damages you. Just roll away from the sphere before it bursts and you won't take damage. Easy. if he uses it on your demon, hide it.
He has no weaknesses. What did you expect?! This is Lucifer we're dealing with! Anyway, fire doesn't work against him, so set Thoth to strike and spend a little time using strikes on him. This isn't too effective, but the main thing we're doing is replenishing MAG with those Maragidynes. Remember that it'll hit you for 50 block damage every time though, so if you have to heal, do so.
Once you're up to 150 MAG or so, switch Thoth out for a demon who knows a big-damage skill such as Glacial Blast, and command it to use it in between Maragidynes and Roughhouses. By the time your MAG runs out you should have Lucifer down to 3/4s health or at least close to it.
---
Well that was fun. As a reward for showing him your strength, Lucifer lets you choose from two items in his bag of temptation. The Nous or the Healing Bell. Get it? Knowledge or life? The Nous lets you create a strong weapon (according to him), and the Healing Bell gives you and your demons permanent HP regeneration in battle. Choose whichever you want. The Healing Bell is actually really awesome, but I chose the Nous because we already know what the Healing Bell does, but we don't really KNOW what weapon will result from the Nous. So in the interest of discovering new things I went with the Nous.
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