
Fuck you. Go to jail.
Case File 5
20 May 2009
S.A. Renegade
Stocking Up (2)
You get this case from talking to the Shin Sekai owner in chapter 3. You have to hand over 2 Beads. A somewhat uncommon item, though you can still find plenty as drops, and in blue crystals. Use the search function and look for Bead. You'll find them in all sorts of places. As a reward you get Balm of Life x3. A fair exchange.
The World of Plants (2)
You won't be able to complete this case for a while when you get it. The Mugshot herbs are at Dark Kasumidai near the Oukuninushi statue, but you won't be able to go there until chapter 5 when you're performing the ritual of unsealing. You'll get a roman coin for it.
Manhuntin' (2)
You get this one by talking to Satake in chapter 4. Unlike the last missing person case, you don't have to wait to complete this one. Yanagita is the guy looking for the iron civilization or whatever in the south part of resort environs in Tsukigata Village. Talk to him to take his photog. An interesting thing about Yanagita is that he can vaguely sense demons! Seriously, try talking to him with one. Weird huh? Anyway, you get 10000 yen for this, which is pretty damn nice.
Zombie Highlander
This one is ridiculously easy. 10 Pyro Steels? You should have a jillion by now. Getting them's easy. Just beat up low level Pyro Order demons. As a reward you get 2 Pagan Silver, which is a VERY good trade.
Request for Gems (3)
Is it me or are these gem cases getting easier every time? You need 3 Aquamarines, 2 Garnets, and 1 Opal for this but you should already have a ton by the time you get this case. If you don't, you know the drill. Get 'em by asking for items from demons, from gifts when demons level up, when you fuse them, drops, using the search function and searching this guide for blue crystals that have these gems. Shiyat. So many ways. What are you even doing?
Need a Funny Demon
This is another one of those demon requests. It's asking for a Raiho. As usual, check the Demons for Science (1) entry to learn the basics of how to fuse the demon you want. Raiho is a level 40 Frost order demon, but to be able to fuse him, you must first defeat him in the Ghost Customer case. Frankly 5 emeralds for a Raiho is a scam, but oh well.
Wise Demon Required
Aleister Crowley himself needs a Thoth. Well that's not too hard. As usual, check the Demons for Science (1) entry to learn the basics of how to fuse the demon you want. Thoth is a level 31 skill order demon, just above Nekomata.
Streetcar Ghost
You get this one from the Herald of Yatagarasu during chapter 5. Haright, this case calls for us to take a trip to Ginza-Cho. Talk to the suspicious dude standing between the bushes near the east exit. He'll tell you about the ghost. Afterwards Gouto will ask you questions about how to catch it. It really doesn't matter what you answer as he'll just correct you if you choose the wrong one. After some scenes you'll find that the ghost was just a hoax. Aaaand then you'll get 3 fricken Lu Incenses! Case closed! Wait, that's IT? That was way too easy for such a good reward!
The Crown of Victory
Wait a minute, didn't we already murder this jackass? Oh well, looks like blondie wants to see it with his own eyes. If we killed White Rider back when we were level 20, we should have significantly less trouble now.
Like I said, you get this from the blonde young man at the catholic church. Ride the Large Tarrasque back over there and walk towards the church altar. You'll be asked if you want to wait there. Do so, and you'll fight White Rider! Again.
---Boss: White Rider---
My level: 31
The main twist this time around, is that you need to kill White Rider before 5 minutes are up! That means you'll need to do major damage to him, and fast! If you fought him back at level 20 like I did, you already know more or less how it goes. Check the horsemen section for the strategy I used back then. However, since we now have to kill him ASAP, our strategy is going to slightly change.
The main thing I recommend is that you get a Jubokko. As you well know, White Rider is frail to ice, and Jubokko happens to learn the strongest ice attack we have access to at this stage, Glacial Blast. This will be your main means of damage. On top of that, Jubokko is immune to White Rider's Mamudo, which we already know he loves to use. Just an added bonus to having this demon.
Secondly, it wouldn't hurt to bring in a demon who knows Makakaja, just to make those Glacial Blasts even more powerful. The demons who can learn Makakaja include Skill Thoth, Wind Anzu, and Fury Lamia.
Thirdly, it would help if one or preferably both of the demons you use in battle can drain death, so you can capitalize on White Rider's abuse of Mamudo. Demons who drain death include Pagan Ghoul, Pagan Lilim, Skill Ippon-datara, Pagan Sandman, and Skill Legion.
Once you have this, it's time to punish some suckahs Compton style! When the fight starts, have one of your demons cast Makakaja immediately, and set Jubokko (or both of them) to spam Mabufu. As you already know, the best time to frail stun White Rider is right when he reappears from his teleport, and Mabufu does this best. Read my horsemen section if you don't know what I'm talking about or if you want to understand White Rider a little better.
Now, every single time you frail stun him with Mabufu, command Jubokko to use Glacial Blast instead of striking White Rider while he's stunned.Then, command him to use glacial blast AGAIN while White Rider is casting Mamudo for even more damage! The reason I recommend not using Glacial Blast to stun him is because it uses up a lot of MAG, and since White Rider loves teleporting all over the place, it can easily miss and go to waste.
Combo him while he's weak and steal his MAG. As soon as you see him come out of stun, roll away because he's about to use Mamudo. Now this is very important: EVERY time White Rider comes out of frail stun, he will counter with Mamudo. EVERY. Single. Time. No exceptions. This is a blessing to you. Roll away (you're not immune to death), but don't hide your demons! Let them keep punishing him with their Bufus while he's casting Mamudo, and then drain it for extra MAG on top of all that!
Now listen carefully, this is very important: wait for your demon to absorb the Mamudo, but IMMEDIATELY after you see the draining animation HIDE YOUR DEMONS. This is because right after Mamudo there's a chance that White Rider will use his strike attack that has almost no cue. Now that you're higher level though, this isn't as much of a threat. If you're feeling risky, go ahead and leave your demons unattended. But if you want to avoid damage, you will hide them right after Mamudo to prevent this. If he doesn't use his strike then just unhide them and let them use their Bufus on him while he runs around, hopefully frail stunning him again.
That's more or less the extent of the strategy. If you do things correctly you should beat him in less than 5 minutes without much problem.
---
As a reward, you obtain White Rider's Victory Crown. I wonder what this is for!
Assassination Job
Items:
-Akane's Letter
-Wind Silver
-Pearl
-Old Underwear
-Persian Vase
-Kotetsu Sake
-Plastic
-Soma
Demons:
-Skill Selket
-Pagan Okiku-mushi
-Frost Pabilsag
-Volt Tsuchigumo
-Pagan Jorougumo
-Pagan Arachne
Hmm... looks like we'll have to go back to Tsukigata Village for this case. Isn't it being annihilated by destroyer insects right about now? Oh well. Let's go anyway. Ride your Kohryu over to the region, and get off in the Tento Woods. You'll see that the door to the shack Dahn was imprisoned in has been busted open. Go save at the nearby dragon cave, and then go in. Take the stairs down to the cells and you'll see a dead guy on the floor. Talk to him, and agree to help him. He will give you Akane's Letter.
Keep heading down the hall to meet a Gold Masked Fukoshi. He seems to be scared of you, and, this was a complete surprise to me, actually sends you to a brand new Fukorutsubo! And it has a pretty bluish color. Very awesome. Let's do this.
At the first fork, you'll spot the dragon cave to the right, so head there first and save. The left path only leads to a dead end, so forget it. If you head north from the save point, you'll just get teleported back, so head west. Keep going west all the way until you find a blue crystal. It has a Wind Silver. Keep going forward to get teleported back to the save point. Go west from it again, and this time head north from the intersection. When you get to the next fork, take a right. You'll get to another intersection right above the save point. The north and east exits are sealed, leaving only the south one to the save point open. Go south until the camera angle changes, then turn back and return. The north exit will now be open. Go north to the next intersection, and then instead of continuing forward return to the previous one. The east exit will now be open. Walk down that path until you get teleported. You'll now be in the west part of the map. Pick up that blue crystal to obtain a Pearl, then head north until you get teleported again.
If you go north from where you appear, you'll reach a room with Nakisawame, so instead of that, head west to reach an intersection. The west exit will be sealed, and we've already been south, so take the north path. At the next fork you'll spot the renegade Fukoshi to the left and a blue crystal to the right, so of course we're taking the right path. At the end of it you'll find two blue crystals with an Old Underwear and a Persian Vase. Return to the fork and this time take the left path to find the second dragon cave. Use it. The Fukoshi gold mask is just ahead to the north, but before we confront him, let's finish exploring this place. Take the south path until you reach another fork. You'll see a blue crystal at the end of the northwest path, so go there. You'll get a Kotetsu Sake.
Return to the previous fork. Go south from there to reach an intersection room. You'll see that the west exit is sealed. Take the south exit just slightly until the camera angle changes, then go back to find the west exit opened. Go through it to find the last two blue crystals. One has a plastic but unfortunately the left one has a Soma. Dammit. Since you're likely to already have one, you won't be able to pick this one up. Blagh.
Anyway, get back to the second dragon cave, and when you're ready, approach the Fukoshi Gold Mask.
---Boss: Fukoshi Gold Mask and Taromaru---
My level: 66
You get this case from Sadakichi if you read his mind during chapter 6.
This guy is basically like Dahn, except stronger. But since we're MUCH stronger too, there's no need to worry. He's frail to electricity so bring in demons who know Thunderbolt and Shockwave.
His attacks have really big cues. When you see him engulfed in orange light, that means he's preparing to use an attack. Sneak Attack seems to be his favorite, which is a relatively strong attack, but with poor reach, so as long as you're not right in front of him, you're safe. He also has a fast strike which can stun you, but the damage from that isn't a big deal, and since the only way to avoid it is to anticipate it, it's best not to worry about it.
Generally he's quite resistant to frail stun, but the best time to stun him is when he's slowly walking around and not doing anything. Once he is, command your demons to keep pressuring him with electric skills to lay on more damage. Don't worry about MAG, it'll decrease a lot but that'll be solved soon because when you get Gold Mask down to half health, he'll summon a Taromaru.
Taromaru here works similar to the other times you've fought him, except now he's stronger and takes a lot more damage before he dies. He's frail to ice so hit him with Cocytus and Glacial Blast. Since Cocytus has longer stun, but glacial blast does more damage, I recommend using Cocytus until he's stunned and then using glacial blast repeatedly until he shakes it off.
Taromaru has all the attacks you're already familiar with. If you hear an electric sound and see him brace himself, that means Overdrive is coming, so block and even hide your demons if you want to be safe, though this isn't necessary. Remember to keep blocking because Overdrive hits up to 3 times. If you see the message that he's preparing for something, as usual block and hide your demons because Sonic Wave is coming. At this point, it's actually pretty weak though, hitting for only about 30 block damage. If he jumps high away from the arena, run around the border (or roll, which is faster), in one direction nonstop to avoid his Hopper Kick.
When he's close to death he'll also go into a loop where he'll just do Sonic Wave, followed immediately by Hopper Kick followed immediately by Overdrive and repeat. When he does this, the only way to damage him is during the time when he's using Overdrive. To do this, you need to keep your demons out and move to a position where overdrive won't hit them (since Taromaru tends to go after you), so they can cast their spells while you're blocking it.
Go all out on him with your strongest ice attacks and don't let up even when he's stunned. Don't worry at all about MAG, by the time you've killed him your MAG will be almost completely depleted but his death will completely refill you.
When Gold Mask returns he'll start using Tarukaja and Burning Resolve, so watch out for that. Otherwise though he's still the same so the same strategy applies. And now that you've got full MAG again, you can end it easily.
---
After the battle, the Fukorutsubo will recede and you'll find yourself back at the cell. You get the option of finishing the guy off or not. It's up to you, but if you leave him alive you can then read his mind to get two nice cutscenes.
With that, you get the case closed and an extra insect cage.
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