
Death is a preferable alternative to communism.
Chapter 2: Assassin's Bloodline
20 May 2009
S.A. Renegade
Wherein Gouto ruins a perfectly good shortcake
Akane comes to the detective agency and brings shortcake! Homemade so it doesn't look perfect, she says. Pfft. That shit's so perfect it looks fake. But augh, Gouto tries some! Now I ain't putting my mouth ANYWHERE near that cake. After a while Tae calls. Seems she's found Tsukigata Village, so that's where we're going next.
Welcome to Tsukigata Village
Items:
-Foxtail
-Anti-Poison
-Ox Bezoar
-Mansaku Sake
-Anti-Mind
-Twig
-Takumi Sake
Man, this place is a fricken jungle. You can try to go back to the capital by checking the bus stop, but Gouto won't let you. What a stick in the mud! Anyways, head out into the world map, then walk north over to the resort environs.
Woo, a new town. Let's check this place out. Bring out a pagan order demon 'cause the people in here aren't talking to you. Most of their minds can be read though. Go up the stairs and take the first left you see. Go down the path and you'll find a man who thinks he can "wax" you "lickedy split". Funny guy. Anyway, head south down the stairs to find a woman at a dead end. Check the corner behind her to find an item completely hidden by a tree. It's the return of the mighty foxtail! Go into the menu and use it on Gouto. Head back up the stairs and keep heading north to find an old lady and an item on the ground. It's an Anti-Poison. That's it for this part. Go back out into the main street.
Keep walking up the stairs and you'll run into the very mysterious peddler. We're in King Mode though so it's probably not a good idea to waste any money for now. Take a right when you get to Tae, and you'll find a little girl with a fertile chicken. Next to her is an Ox Bezoar. You can read the fertile chicken's mind. Looks like it knows the little girl's only feeding him to eat him afterward. Then why don't you run away you dumbass? I don't see you chained to a fencepost! Geez. Man, speaking of chickens I could sure go for some KFC right about now. But where were we? Oh right. Go south down the stairs and keep walking all the way to a dead end with a Mansaku Sake.
Go back to the main street and move all the way up to the fire tower, then take a left. If you try to leave this area, again Gouto won't let you. What a party pooper! Head south from the exit to find a dead end with an old lady and an Anti-Mind. We're almost done with this village. Go back to the fire tower and this time go right all the way until you get to another exit Gouto won't let you past. What a wet blanket! Go south from there to find a twig! That's about it. Time to get to the Fukuroku Inn. After an entertaining chat you'll go to sleep and it'll be the next day. Now you can finally save! 'bout time.
Like Narumi says, it's time to hit the streets and search for Dahn's house. Before that though, take the east exit out of resort environs and go to the residential area. Take the north exit out into the world map to find a Takumi Sake. The other exit takes you to the Tento Springs, but there's absolutely nothing there right now, so don't bother. Go back to the resort environs.
Bring out a pagan order demon and talk to the dude blocking the north exit. Show him Dahn's photo and the tento crest and he denies everything. What a lying asshole. Read his mind to learn that you need the chief's permission to go through the north exit to Tsukigata Mansion. Then ask him about said chief. He'll be surprised you know about him. Dude, I would murder for the ability to read minds in real life. Uh, er, anyway. Read his mind again after asking him about the chief. He'll start chanting that song we already know too well. 'cept Raidou doesn't know what he's talking. Come on Raidou! Anyway, walk back south to where the two little girls are and talk to 'em. Ask the girl with the tied hair, and she'll ask if you want to sing with them. Singing songs with little girls is stupid but we got a job to do, so choose yes. Raidou will memorize the song. Now go back to the man and read his mind again. This time Raidou will sing the song and the main will let you through. So let's get going!
First time at Tento Woods
Items:
-Bead
-Kagura Flute
-Bead
-Pagan Bronze
-Aquamarine
-Turquoise
-Bead
-Repulse Water
-Ox Bezoar
-Amethyst
Demons:
-Fury Slime
-Pagan Mokoi
-Frost Jack Frost
-Pagan Sandman
-Fury Turdak
-Volt Koropokkur
-Volt Makami
-Pyro Onmoraki
-Skill Selket
-Wind Poltergeist
-Wind Angel
-Wind Moh Shuvuu
-Fury Nezha
-Pyro Orthrus
-Volt Agathion
-Pyro Ukobach
-Frost Preta
-Skill Pixie
Man I like this place. It has a nice song. Right up you'll see a shack, but it's locked for now. As you walk up you'll run into a girl with pretty eyes. It's Nagi! Narumi tries to talk to her but it takes a bit to get her to start talking 'cause she's shy. Anyway, she doesn't really tell us anything we didn't already know or cared about.
During this dungeon you'll probably run into the final horseman. Unfortunately Pale Rider is nothing like the other horsemen. He is in a completely different league and a veritable monster. He's almost tailor made to not be beatable at low levels like his brethren. He has no weakness, ANY of his attacks will end you if they connect, and he summons clones of himself with full HP to work in tandem. Now, one Pale Rider is doable. But three at the same time? Get out. Add to that the fact that it's almost impossible to kill his clone because they all keep teleporting all over the place and area of effect type skills are the only ones that can reliably hit him, but those also hit the real him and thus bring down his HP before the clone's, making him summon a third one. And to put the rape cherry on top, once there are 3 Pale Riders, the behavior of their summon undead changes to "ignore demons and go straight for Raidou for the one-hit kill". Well. It's certainly not pretty. Regrettably, I will have to suggest that you beg him for mercy. It MIGHT be possible to beat him, but it's far too difficult and would take way too long. Not fun. Fighting him right now is just not worth it. But in due time... he will regret ever thinking of opposing us.
Walk north and you'll find a save point and a wind current. Let's bring out a wind order demon and see where it takes us! Turns out it's a glade with a single blue crystal. Go ahead and open it to get a bead, then take the wind current back. Go back to the save point and walk north past it to reach an intersection. To the left is Centipede Road, but you can't do anything there right now... up north is Tsukigata Mansion, but before that, let's take the right path. You'll reach another area of the woods. Keep going and take a right at the fork and keep going south. Eventually you'll reach a fire wall. Take out your frost order demon and use its skill on it to break it down. Past that is a wind current. Bust out your Wind order demon and ride the wind. You'll reach a place with like a jillion wind currents. Looks like it's time to comb this place over. There are 7 items scattered in the different rooms in this area. Since I'm such a nice guy I'll draw a diagram telling you exactly where everything is and which currents take you where. I've labeled each room with a big number, and each wind current with a small number. The small number on a wind current indicates which room it will take you to. For example, if you use a wind current labeled 3, it will take you to the room labeled with the big 3.
After you've grabbed all of the items in that place, go back out. If you go north from here you'll find a save point at a dead end. Hmm, kind of close to the last one isn't it? Oh well! No complaints here. Go back to the previous fork and this time take the other side. Keep going north and then take a left to find a frost wall blocking your path. Call out one of your Pyro order demons and have it use ignite to kill it. With fire. If you keep going you'll eventually reach a dead end with a suspicious animal trail. It seems a mysterious power won't let you investigate further. Hmm... we'll keep this place in mind. Go back and this time take the other path. You'll reach a stupid Obariyon talking about it being dark. Except it's not, dumbass! Stupid Obariyon... Take a left here and you'll see what looks to be an item. 'cept it's not. Seems to be some overgrown grass, but if you check it, you find nothing. Yet another mysterious thing! What IS it with this place? Keep going and eventually the place will get all dark. Ohh, so this is what that Obariyon was talkin' 'bout. Pull out a volt order demon and use its ability to light up the area. Keep going and you'll reach a dead end glade with a Jubokko and a blue crystal. This one has an Ox Bezoar. Go back and this time go down the other path to the Obariyon to find another blue crystal with an Amethyst in it.
Welp, looks like we're about done with this neck o' the woods! Go allll the way back out of here to where Narumi is. Save at the dragon cave and this time go north to Tsukigata Mansion. As you try to leave someone stops you. "Danger lies that way." Nigga, please. Me, and danger? We close. We like this ||. So gtfo. Aaaand bullshit, she teleports us all the way to where the Jubokko is. Ah well. No sweat. We already know our way around these here parts. Just run all the way back again. As you exit the area the High Pixie will send you back again, except this time you'll be at the save point, way closer. It's just a stone's throw away from the exit. This time Ms. Fancy Pants Faerie understands that we mean business, so she gives up. Head north to finally get to Tsukigata Mansion.
The servant guarding the door isn't being very cooperative, surprise surprise. If you bring out your Pagan Order demon, you can read her mind. Afterwards talk to her and show her Dahn's Photo and the Tento crest. Then read her mind again. Looks like she was the one who took the Dahn photo. Talk to her again and tell her she betta break herself. But just as she's about to, the chief of Tsukigata appears and kicks you out of there. Not before telling us that this is indeed Dahn's house, though. Narumi decides to head back to Tsukigata Village and soak in the hot springs. Haha, what a laid back guy. Follow him back to the resort environs.
When you get there you'll notice that the village is more deserted than a ghost town. You can even hear the wind blowing! The hell's goin' on here. Head over to the springs on the east side of the inn and chat it up with Narumi. Apparently these springs are mixed, he says. Shyeah, probably 'cause there are like NO girls at Tsukigata Village? Seriously check that shit out dog, there are only old people and children in this place. But anyway. He wants to talk about the situation up at the inn so go ahead and accept.
This is why you don't eat at the heart of enemy territory
Items:
-Ox Bezoar
-Smoke Ball
-Insect Cage x3
-Birdlime x3
Bullshit man! Turns out the food was poisoned. Come on Raidou! How could you be so careless? At least they were just sleeping pills and not like, real poison. But now we're trapped in a cell. Looks like it's the chief's doing and he wants us to end our investigation. I'll end your FACE if you want. Fortunately, when he leaves Narumi busts out a lockpick and manages to pick the lock. "Hah, knew I still had it in me." You used to be thief, Narumi?! Get out of the cell and you'll find an Ox Bezoar near some junk. Before you talk to Narumi and go out the door, go behind the cell and walk down the stairs to find a save point and a smoke ball on the right. Save your game, then go back and talk to Narumi to get out. Looks like we were in the little shack at Tento Woods. Walk out and... turns out you'll walk right into a trap. Looks like it's another Fukorutsubo. This time cast by the chief's Fukoshi. They ask you if you're here to punish them for what the Fukoshi at Mannen-Cho did. Well, not exactly, right? I mean we're just here to investigate at this stage. But answer whatever you want. Doesn't really matter because they'll try to kill you anyway. You'll get into a fight and they'll summon Jiromaru. You already fought this guy, so he's absolutely no threat. Check the last Jiromaru fight if you're interested, but really, you already know how to beat this guy. Take his HP down to half and he'll use his hopper kick. The Fokoshi spread some paralyzing poison around, and you won't be able to move, but don't worry, this marks the end of the battle. You'll faint and get another one of those Shinado cutscenes.
Looks like we were saved by Geirin. Nagi also shows up to say you're "not as impressive as the rumors preceding you." Oh dat is IT. Anyway, after a few words Geirin will take you to the Tsukigata Mansion and you'll have a chat with the chief, Akijiro. Throughout this long conversation you'll get a shitload of plot exposition and answers. Apparently Atlus thinks we're idiots, so every few seconds you get a choice of whether you want the last bit repeated. There's no need though. We got it all fine the first time. By the end, Akijiro will ask you to bring Dahn to him. Accept. If we've got the chief's support we can get around the area without being blocked by pesky guards, and we all know snooping around is what we live for. He'll give you 3 insect cages and birdlime. Wooooo. Afterwards you'll head back home. Le Capital. You'll visit the Herald at Shinoda and she'll purify us of our bad luck. Finally! It took years but we've finally gotten rid of that weakass shit up in this humpy bumpy!
Third Investigational Meeting!
Ahhhh, home. 'bout time. I'm ready to kick back and relax just like Narumi too, how 'bout choo? Forget Dahn and the luck locusts! We gotsta hit up summa dem pwawty cloughbs! But before that, we gotta get the third meeting over with. Feel free to get all the questions wrong to get extra dialogue. I liked the one in the last meeting better, but this one's not too bad.
Anyway, since Dahn's after Akane, we gotta head over to the Narita Mansion! Buuuut fuck 'em. They can wait. Let's take it easy and take a stroll around town eh? Like we used to. Like a family.
A quiet stroll through the capital while we let Narita get his ass kicked
Items:
-Antoine's Fur
-Emerald
-Yamiyo Sake
-Wood Ornament
-Kamanari's Hair
-Shrine Photo
First thing we should do is go buy some Birdlime. Yeah, generally you shouldn't waste money but we'll make an exception for this. I'd say about 5 is a good number for now. Also, people all over the capital've got new dialogue for you, so there's that if you're the kind that likes getting new dialogue.
Ok so. Take the train over to Fukagawa-Cho and run all the way to the empty lot. You'll see a dog sitting on the north side. Bust out a Skill order demon and check him to obtain Antoine's Fur! Now we can transform into a dog!! HEYLL YEYUH! Compton and Long Beach togethuh on this muthaFUCKA! This opens up a lot of possibilities. Remember all those small places an animal could go through? Now we can check them out! Woo! Let's test it on the small hole to the right of Antoine. Transform and pass through it to obtain an Emerald. Also, don't forget to talk to everyone! You can get a sidequest about umbrellas from one of the Kantou-Haguro Gumi punks in front of the bathhouse.
Now head on over to Mannen-Cho. Go to the house opposite of the hypocrite's house. Y'know, the one you can't get into because it's locked. Check the side of it to find a hole. Turn into Antoine and now you can go through! You'll obtain a Yamiyo Sake inside the house. Now go to the gambling parlor. You'll find Osamu there. Talk to him to obtain a brand new side quest. We'll deal with it a little later. Right now we gotta explore Mannen-Cho some more now that the fuzz isn't blocking every street. Go to the old abandoned temple and head east, go up the alleyway and then take a left when you see a guy to find another well. Bring out a Frost Order demon and send him down to obtain a Wood Ornament.
Oh by the way... there's something I forgot to tell you. I'm sorry! Come on, cut me some slack. But here's the deal. You remember the room you went in while you were chasing Tatsumi that was all dark? Go there and check out the dude on the opposite side. He's the owner of the house. Take out a skill order demon and examine him to obtain Kamanari's Hair. Now you can transform into... a crossdresser? Hmm, maybe we shouldn't have done this after all. If you transform into Kamanari and hit on some people, your MAG will be replenished. But oh god, the price you have to pay! Sometimes it's better to just have low MAG. Urk. Anyways let's get the hell outta here mang.
Let's go to Shinoda now. If you've obtained the old camera from Victor, and you check the left side you can take a Shrine Photo. Now check the well on the right side. You can into the training hall now!
Training Hall B1
Items:
-Anti-Poison
-Medicine
-Red Crystal x2
Demons:
-Frost Preta
-Fury Obariyon
-Volt Koropokkur
-Pyro Onmoraki
-Skill Pixie
The training hall's a small and simple place. It houses demons from all over your journey so you can get them easily, as well as a few items here and there. Poke around here and you'll find two blue crystals and 2 red ones in a cross formation. The blue crystal at the bottom has an Anti- Poison, and the one at the top has a Medicine. Now for the red crystals, STOP. Listen up. Red crystals are awesome in that their contents differ based on the personality of the demon you use to open it with. Now here's the awesome part: red crystals have a chance of giving you incense! Incense is by FAR and AWAY the best possible item you can get from these crystals. Now, since we're playing King Mode here, we want to be as strong as possible right? This is where these red crystals come in. I recommend that you make sure you get an incense from EVERY red crystal you come across.
How to do this? Well. First of all, you'll need a demon with a calm elegant female personality. In my experience these give you a higher chance of getting an incense. I'm talking about the ones that go "I hope my skin doesn't dry" and "Ahh, a nice after-dinner workout." or "This case is making me sleepy." That's what you need. A few examples are Selket, or Leanan Sidhe . Get one of these demons and keep it in your party forever solely for this purpose. Now, even if you have the correct demon, the item you get is still chosen at random. So what you have to do is go save at the nearest save point (for the training hall, this is the one near the nameless shrine). After you've saved, take your Leanan Sidhe or whatever and get the red crystal. Now, the chances of getting an incense are very low. Most of the time you'll get a Jin Dan, and sometimes a Balm of Life. If you get either of these two items, load your saved game and do it again. And again. And again. And AGAIN. Keep reloading and doing it as many times as it takes until you get the incense. Once you do, go back and save your game. Then do the same thing for the next red crystal until you get an incense from every single one. Yes, it's kind of tedious. But this is the only way to max out your stats, and we all know maxing out stats is awesome. So just go for it, move forward and COMMIT TO IT.
As a final suggestion, do note that it seems the chances of getting an Incense are higher the closer you are to a full moon, and lower the closer you are to a new moon. So if you want your chances to be highest, make sure you make it so that you end up checking the red crystal when there's a full moon. Oh, and also, the chances of you getting an incense are also higher if you send out Leanan Sidhe SOLO to get the crystal, rather than examining it as Raidou and ordering her to grab the contents.
Once you have both incenses, move on to B2.
Training Hall B2
Items:
-Ox Bezoar
-Amethyst
-Frost Bronze
-Red Crystal
Demons:
-Fury Nezha
-Volt Agathion
-Wind Angel
-Pyro Enku
-Pagan Sandman
-Wind Poltergeist
Right, here you'll find another 4 crystals. 3 blue and 1 red, to be precise. The red one is the one on the bottom left corner. Remember to make sure you get an incense from it just like in the previous floor. The crystal on the bottom right corner has an Ox Bezoar. The one on the top right corner houses an Amethyst, and the other one has a Frost Bronze. After you've yoinked all that, go back out and save your game so you can start abusing the system for the incense in that red crystal.
Once you're done, that'll be it for now. You can't access the third basement yet, so it's time for us to move to the next order of business. Before leaving Shinoda, don't forget to summon the herald and talk to her to receive a sidequest from the Yatagarasu.
Head over to Shin Sekai and talk to the owner to get the next batch of sidequests. Complete the ones you can/are willing to. Check the case files section if you're unsure of something. First off let's take care of the cursed house business. So let's go to Mannen-Cho.
Cursed House
Items:
-Beetle
-Stag Beetle
Get over to the gambling parlor to get the skinny from Osamu. He directs you to the house in front of the violent chicken. Go into the house and you'll find the umbrella maker. It seems his illness may be caused by a demon. Gouto says to follow the demon's scent to its source. Hmm... not much to go by. Either way, go to the back door of that same house and take out your volt order demon. Use its inspect ability and you'll find a demonic footprint. Now go back to the violent chicken, and bring out a frost order demon. Use cool down on it. Looks like this chicken's turned out to be a demon. Let's go!
---Boss: Frost Rumored Basilisk---
My level: 25
This guy can be dangerous if you don't defend properly. He's weak to electricity so bring in demons who know Mazio or Ziorati. I suppose Zio could also do, but come on! You can do better. Set both demons to spam their electric skills. Now, you have to be careful. While Basilisk won't outright kill you with an attack, he still hits for a lot and can cause both poison and stone. When the battle starts, hide your demons and watch what he does. If he uses an attack right away, it's a good thing you had your demons hidden huh? But if instead he just starts walking, unhide your demons and let them hit him with their zio skills. Basilisk goes into frail stun very easily. When he does, get two combos on him (if you're using mazio and ziorati. If you're using vanilla zio, you'll only be able to get off one combo). As soon as he comes out of frail stun, hide your demons and roll away and to one side because he will retaliate with one of his attacks.
I said away and to the side because he might use Glacial Blast, which has big range in a straight line. If he uses this and misses (which he should if you rolled away) run up to his backside and unhide your demons and unleash those zio skills while he's locked into the move. If you're lucky he'll even go into frail stun again if zio hits him after he finishes the move.
He also might use Venomstrike. This move is very powerful and also poisons. It's also fast and somewhat difficult to see coming. But if you rolled away as soon as he went out of frail stun like I told you, it shouldn't be a problem, he'll just whiff it. I will note, however, that even though it's fast, it still has a visible cue and avoiding it on reaction like I did in my video is possible. You'll see white beams surround him as he's preparing it. If you see that and your demons are near him, very quickly hide them like I do in my video to avoid it.
Finally he can also use Petra. This move is hell of dangerous, since it turns you to stone and leaves you completely vulnerable to a one hit kill for a while. Do not get hit by this. Fortunately, the cue is somewhat long and obvious. Hell, you even get a big fat message on the screen telling you when Petra is coming. It affects an area all around Basilisk, but rather than try dodging and risking it, it's best to just hide your demons and block whenever you see the cue. Remember not to jump the gun and unhide your demons too soon though, because Petra can still hit them a little bit after it's over.
In any case, have your demons attack him right after he uses one of his attacks, but keep your guard up in case he doesn't get frail stunned immediately and uses another attack.
---
After the fight, Basilisk says he's sorry and says he'll let you choose between two treasure boxes if you forgive him. You can demand both boxes but it won't do anything. And you can choose not to forgive him but he'll just keep asking the question again. Ah phooew. Anyways. You'll get the choice of either the heavy treasure box with a lot inside or the light treasure box with not much inside. I know common sense tells us that the light one obviously has something amazing in it, but alas, this time it ain't so. The light one only has like. 200 yen or some shit. The heavy one on the other hand has a beetle and a Stag Beetle! MUCH better! Incidentally, the beetle is the item you need to complete the Bug Collector (1) case, and the other way to get one is through luck with the item find skill, so I strongly urge you to choose the heavy box. Anyways! We're done with this quest. On to the next one!
Stare from the Cracks
You get this one from either talking to the herald or the owner of Shin Sekai. Damned if I remember which. But whatever, whaddya think I am, some kinda machine? Take the case and head over to the exhibition at Fukagawa-Cho. Check the lattice door on the side to the right of the buffoon who keeps telling you stories for no charge. Looks like the one who was staring from the cracks was just a regular vanilla Makami. He's pissed off at people being dicks and challenges you to a fight! Except wait, now dere's TREE off dem? Well, Makami...dere's ONE of me.
---Boss: Volt Rumored Makami---
My level: 25
Just kidding. There are actually a jillion of 'em. Thing is, uh. These guys are absolute pussies. They pose approximately ZERO threat. In fact, don't even bother trying to avoid their attacks, they don't do that much damage! The entire strategy here is to just bring in two demons who know Mazan and spam it constantly to kill them. That's it. Seriously this is such an easy battle. It's just very long since there are so many of them. Other than that, it helps to command your demon to keep using mazan instead of striking at the Makamis while they're stunned. That'll make it go faster. And if you want to rape them even harder, use Wind Sword. This is far from necessary though.
---
You'll get a dragon tiles for your trouble. That's it for this quest. Moving on! Notice that after you complete the Stare from the Cracks case, a new case will appear. Missing Tiles. It's from Narumi. Ha. Looks like he's lost his mahjong set. If you've been following my guide, you should already have all the pieces. Turn them all in for a hefty 10000 yen reward! Woo! We've got some real dough now! Can this day possibly get any better? I mean, we've won 10000 fucking yen plus nobody I know got killed in South Central L.A! If you haven't been following my guide, then I'm hurt. But I can forgive you... I guess. Use the search function and search for Dragon Tiles, Number Tiles, Scoring Sticks, and Four Wind Tiles to find out where you can get them. Come on, don't be lazy.
Fear of Betobeto and first time at Kasumidai
Items:
-Anti-Stone
-Ox Bezoar
-Lu Incense
-Gouriki Sake
-Kagura Flute
-Rakuyou Chalice
-Repulse Water
-Kagura Flute
-Anti-Poison x2
Check out this case file. I'm pretty sure the Herald of Yatagarasu is the one who gives it to you. Looks like some schmuck called Betobeto (what?) is roaming around Kasumidai. Take the case and head over. This case is especially awesome because it grants us access to Kasumidai! Fuck yeah. Let's explore the shit outta this place. Head up to Colonel Adachi's statue and you'll see our old friend Sadakichi! Talk to him and he'll say something about some top secret work he's...working on. Take out a Pagan Order demon and read his mind to get even more case files! Oh snapola. Anyway, take a right. You'll see an Anti-Stone. Head up and check the bushes behind Adachi's statue to find a completely hidden Ox Bezoar. Head west from the Adachi statue past the cannon. take a left when you get to the diet building and go up the stairs and all the way to the statue of the mythical god whose name I totally know but forget. Check beside him to obtain a Lu Incense!! Now we're talkin'.
Go back and this time walk up the path north of the Adachi statue. Take a left when you get to the Army HQ and keep going to find a Gouriki Sake. Now go back and past the guard post. You'll be stopped on the way by our famous Betobeto. Who happens to be just a plain Obariyon. Well, except he seems to be on crack, and there are a jillion of them. Psh. Still no match for us. Let's do dis thang!
---Boss: Fury Rumored Obariyon---
My level: 25
This fight's gonna take a while. There are tons of these little hoes. And they have a shitload of HP. Hell, ten shitloads. Plus, they're a lot more dangerous than the Makamis since they use very powerful physical attacks that don't have much startup. These guys are frail to wind and death and like to surround you, so they're just begging to be pummeled by a demon's Mazan. However, the true trick to winning this battle without a hitch is to use either Wind Sword or Pagan Sword (your pick). Just use Pagan Sword at the beginning of the battle, and keep reapplying it every time it wears off. Then just go crazy and spam your combos endlessly. This makes you nigh untouchable! The spinning slash at the end of your bread and butter combo is especially useful for frail stunning Obariyons all around you. That's all there is to this fight. Just keep doing this and you'll win easily.
---
After the battle you've receive a 32 Gunto. What is this I don't even. Looks like it's a crappy axe. Oh well, I'm sure it's SOMEHOW useful right? Anyway, we're done with the case but we ain't done with Kasumidai quite yet. Keep going and hit the wall on the other end to find a Kagura Flute on the ground near the tree. Walk south and you'll see a car. Latest model, I believe? West of it search the bushes to find not one, and not two, but THREE holes small enough for an animal to fit. Transform into Antoine and go into each one. You will find a Rakuyou Chalice, a Repulse Water (boo!) and... wait, there's nothing in the third hole? Bullshit mang. Welp. We're done here. But before we go back to the agency, exit out from this part and you'll go out to the world map where you'll be able to pick up a Kagura Flute and an Anti-Poison x2.
Narita's probably dead and buried by now but let's check up on him anyway
Items:
-Kagura Flute
-Ox Bezoar
-Balm of Life
-Attract Water
Demons:
-Volt Koropokkur
-Fury Lamia
-Fury Slime
-Wind Moh Shuvuu
-Pyro Ukobach
-Fury Gozuki
-Fury Mezuki
-Skill Blob
-Fury Nezha
-Skill Selket
-Frost Azumi
-Pyro Pyro Jack
-Wind Archangel
-Pagan Mokoi
-Skill Pixie
When you reach the Narita mansion you'll see some Fukoshi there. Looks like Dahn's inside with Narita and Akane. But you can't go through the door because it's sealed with the Fukorutsubo spell. Ha, another dungeon? Sign me up! Let's do this baby!
Head north to reach a fork. To the right you'll see a save point and to the left you'll see the Fukoshi waaay off in the distance. Hwell. Obviously if we go left we won't reach them. That's obvious! And sure enough, if you take the left path you'll be transported back. So take the right one and save when you reach the dragon cave. There'll be another fork. To the right you'll see a blue crystal. Well that's just an obvious way of telling us we can't go there, and sure enough, you can't. So take the left path. You'll reach yet another fork. The right side is completely blocked off so take a left to reach the Fukoshi. They'll summon Jiromaru AGAIN to fight you. Didn't they learn the first time?
---Boss: Soldier Bug Jiromaru---
I'm not even gonna bother with a video here, this fight is practically the same as the first Jiromaru fight, so if you want to see a video go there. Just like last time, he's weak to fire so bring in demons who know Maragi. Unlike the first time, now you're much stronger so he shouldn't pose any problem. Even his hopper kick doesn't do that much damage to you anymore. The only new things he has is a weakass wing flap and an unavoidable attack with a large cue. Like all unavoidable attacks, simply hide your demons and block when you see the message that he's preparing for something. But whatever, annihilate this mofo!
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Keep going north to reach another fork. If you take the north path you'll just get transported back, so take the right one to reach a room. Only one way to go and it's up. You'll see Nakisawame. Again, there's only one path and it's to the right. Go south to get the blue crystal you couldn't get before. It has a Kagura Flute. Go back to the room with Nakisawame. Go in from the right. You'll be able to keep walking west. When you hit the wall go north all the way to find a blue crystal with an Ox Bezoar. Take a right and keep going all the way to find two blue crystals. They gots a Balm of Life and an Attract Water. Go south and get teleported. Enter Nakisawame's room from the right side and keep going all the way west till you hit the wall, then go north to the blue crystal you already opened. Walk east from there to the room just below the save point. Then walk south to Nakisawame's room and then back up again to open the way to the dragon cave. Save your game and move forward to meet up with the two Fukoshi. It's battle time!
---Boss: Fukoshi Black Mask---
My level: 27
These guys aren't that strong. They're frail to ice so bring in demons who know Mabufu, or better yet, bring one who knows Glacial Blast like I did. It's learned by Jubokko. Glacial Blast checks their shit and then WRECKS it. MAG isn't a problem in this fight so go balls out. Hit one of them with Glacial Blast (or whatever ice attack you're using) when the battle starts and hopefully he'll go into frail stun. Make sure to not have your demon cast glacial blast while they're teleporting around since that'll usually be a waste. The best time to hit them with it is when they're slowly creeping around. They will always get stunned if you hit them during this period. To kill them ultra quick, once they're stunned from glacial blast, instead of having your demon come in to strike them, command it to use a SECOND glacial blast on them while they're stunned. The damage is immense.
As for their attacks, they're not much to worry about. If you see one being engulfed in orange light, get out of the way because they're about to use Disturbance or Sneak Attack. When you see both of them teleport to the far end of the arena and get the "preparing for something" message, hide your demons and block because they're about to use their unavoidable attack, Jiraiya.
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That takes care of the Fukorutsubo. Now you can go through the door and face Dahn. But before we do that, might as well go back to the agency and save just in case. Then enter the room.
Oh, looks like Narita's still not dead. Oh well. Also, looks like Dahn thinks we can't beat him. Feh. He's got another thing comin'.
---Boss: Fukoshi Dahn and Soldier Bug Taromaru---
My level: 28
Dahn is good but he's still no match for us. He's frail to electricity so bring in demons who know Mazio. I suppose Zio could also work but eh. It's a good idea to bring in Anti-Poisons for this fight since Dahn's attacks inflict it, and it can be hard to avoid his attacks since they have no cue. That's why I said he was good. His attacks are fast, cause poison and stun. Because of this, I'd suggest not using volt sword, since comboing in his face leaves you very vulnerable to all this. It's better if you just hang back and let your demons try to stun him with Mazio. Try to hide them whenever you think he's going to attack, but this is mostly anticipation since his attacks are so fast and your demons are probably still going to get hit at least a little bit. That's where the anti-poisons come in, but having some form of dia doesn't hurt either.
The best opportunity to frail stun him is just when he reappears from his teleport. Mazio is especially good for this. If you hide your demons when he uses an attack, and then unhide them after he whiffs, there's a good chance he'll teleport as your demons are starting to cast mazio but then reappear just behind them like a dumbass and get hit with it. Once he's stunned get in there and combo the shit out of him. If you want to get in even more damage, command your demons to both cast mazio again instead of striking him. After he comes out of stun, hide them and get out of the way though because he's about to retaliate. Probably with Poison Smash which is nasty and has a very high chance of poisoning.
Remember that if he manages to catch your demons with his Poison Smash or Demon Hunt, you can still hide them and save them from having to take the full flurry of hits. Obviously you can only do this if you don't also get caught yourself, hence why you should be hanging back.
Once you get Dahn's HP to half, he'll take a time out and summon Taromaru to fight for him. Taromaru's a pussy compared to Dahn though. He shouldn't be much of a problem. He's frail to ice just like the Fukoshi you fought before, so if you have Glacial Blast, it'll make short and laughable work of him. Stay in Taromaru's face and block the entire time so that he's compelled to attack you and not your demons. Meanwhile they'll be casting glacial blast on him (or mabufu if you must). When he goes into frail stun, combo him and command your demon to cast glacial blast on him a second time instead of striking for big damage.
When you see Taromaru bracing himself and hear some electric type sounds, it means he's about to use Overdrive. Basically a tackling move. Block. Don't bother hiding your demons if they're behind him since he'll go for you. Once he hits you with it though, don't let go of block! Keep blocking because he repeats Overdrive 3 times! If your demons were behind him during this time, glacial blast is sure to be causing some pretty severe damage.
As always, when you see the "is preparing for something" message, hide your demons and block because his unavoidable attack Sonic Wave is coming. His Hopper Kick is somewhat different from Jiromaru's in that he spends WAY more time in the air before coming down. Run to the edge of the arena and keep running along the border in ONE direction. Don't go back the other direction or he'll get you. If you just run either clockwise or counter-clockwise he shouldn't hit you. He also has a wing flap attack but it's weaksauce. Anyway, keep raping him with glacial blast and he'll go down like a little ho. Once he does, Dahn'll come back for round 2. This time with a new attack. It's an unavoidable one called Burning Resolve. Hide your demons and block when you see the message, you know the drill. It's actually decently powerful, hitting you for around 100 block damage. You might want to cast dia on yourself afterwards. Not much else to say. Everything's otherwise just like it was during the first half, so fight him the same way with mazio.
Alternatively, you can also try to use elec bullet and frail stun him from a distance with it. This is the safer course of action, but the damage isn't too hot.
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Throughout these scenes and more you'll really get to see how much Dahn cares about his sister. I like him. He's a really nice guy.
Afterwards you'll go back to the detective agency with Akane. She wants Narumi to call off the search for Dahn, and he accepts but now we'll go back to Tsukigata Village with her to make sure the marriage ritual goes according to plan.
And that concludes the second chapter! Fin! But we just gettin' started, foo. On to chapter 3!
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