Scathing Accuracy

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Tornado Man

Tornado Man

25 September 2008
S.A. Renegade

Tornado Man is a moderately tough boss. He doesn't have a set pattern and rather chooses randomly from a set of actions he can make. Still, once you take the necessary precautions and get a feel for his moves he's not terribly difficult.

Here's how Tornado Man acts: when he's on the ground, he may do one of two things. He may either fly up in the air, or do his tornado blow attack. Either way, you should stay in place until you see him make a move. If he uses T. Blow you'll have to dodge. 4 tornados will come up from the bottom of the screen. You can jump and weave your way between two of them to avoid damage. It's a bit hard but quite possible. Still, it's not actually necessary for you to do this. If you start running as soon as he casts it, you will be able to outrun all of the tornados and escape damage easily. Of course, to do this you must have space in which to run, so make sure you're running towards the side of the room with the most space, or at least with enough space to avoid the tornados. If you hit a wall before you can outrun them, you'll have to do the jump weaving thing I mentioned earlier.

After you've avoided the tornados he may either do the same thing again, or fly up in the air.

Once he's in the air, he can choose between two actions: he can either use T.Blow, or drop down on your current position. Either way, you should be moving at ALL times when he's in the air, because his drop comes fast and without warning. If he uses T.Blow just keep running if there's a low of space in front of you, and if there isn't make a quick turn and start running in the opposite direction. You need to be fast in making the turn though, otherwise you won't be able to outrun them. If you make a mistake and hit a wall you'll have to dodge them by jumping and going between them. After that he may use the same attack again, or do his drop attack. This one's dangerous. The only way to avoid it is to be moving before he does it. However, there's a catch here. Tornado Man could be floating very high up, or he could be floating rather low close to the ground. And this affects his drop. You see, if he's very high up, it doesn't matter in which direction you're running, you'll still manage to avoid damage when he does it. But if he's flying low, you MUST be running AWAY from him. You can't be running towards him or he WILL damage you. Therefore, you have to be paying attention and act accordingly depending on his altitude.

After he drops he'll go back to the choices I talked about earlier. If he corners you and then uses T.Blow and you don't have space to run in, jump over him and keep running. It's safe to do so. He won't jump while T. Blow is in effect. But be careful not to jump TOO high. The wind boosts your jump by a large margin and you could hit the spikes on the ceiling and die.

And that's about it for him. The trick is to constantly be on the move when he's in the air and if he's on the ground, stay in place until you see him make his move.

Previous: Magma Man | Next: Fake Man

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